
Chew: The Role Playing Game: The Chewniverse
Blows the door open on new weird agencies to work for (National Weather Service, anyone?), detailed locations from the comics, and greatly expands the factions you can introduce in play. It also adds rules for playing criminals, mercenaries, as cybernetic animals (in more detail), and even characters from the far future. Contains an estimated 250 pages loaded with art from the comics.
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Chew: The Role Playing Game: The Chewniverse
Blows the door open on new weird agencies to work for (National Weather Service, anyone?), detailed locations from the comics, and greatly expands the factions you can introduce in play. It also adds rules for playing criminals, mercenaries, as cybernetic animals (in more detail), and even characters from the far future. Contains an estimated 250 pages loaded with art from the comics.
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Description
Blows the door open on new weird agencies to work for (National Weather Service, anyone?), detailed locations from the comics, and greatly expands the factions you can introduce in play. It also adds rules for playing criminals, mercenaries, as cybernetic animals (in more detail), and even characters from the far future. Contains an estimated 250 pages loaded with art from the comics.















